How to Play Raja Mantri Chor Sipahi
The classic Indian chit game. Sipahi, catch the Chor. 4 players online.
Raja Mantri Chor Sipahi is the school-bench chit game. Four folded paper slips carry four roles: Raja, Mantri, Chor and Sipahi. Everyone opens their slip in secret, the Sipahi announces himself, and then he must point at the Chor. Guess right and the Sipahi keeps his points; guess wrong and he swaps with the Chor. Five rounds, highest total wins.
This version turns the paper game into a four-seat online room, a pass-the-phone party mode, or a single-player detective game against three bots. In bot mode the game draws behavioural tells on each face, fidgeting, shifty eyes and hesitation, that get fainter as your level rises, and high-level bots start bluffing.
Controls
- Tap SHOW MY ROLE to reveal your slip privately, then pass the phone or hide the screen.
- If you are the Sipahi, tap a player card to accuse them of being the Chor.
- If you are Raja or Mantri in bot mode, tap a player to place a side bet on who the Chor is.
- If you are the Chor in bot mode, tap an innocent player to try to frame them.
- Mouse clicks do the same on desktop; the whole game is tap-driven with no keyboard.
How to play, step by step
- Pick Play Online (exactly 4 players, bots fill empty seats), Pass and Play (4 friends, one phone) or VS Computer (you plus 3 bots).
- Each round the game deals the four roles secretly.
- The Sipahi is revealed to everyone and has to name the Chor.
- While the Sipahi thinks, other roles act: bet on the Chor for a bonus, or frame someone if you are the Chor.
- After the guess, all roles flip over and points are added.
Rules and scoring
- Points per round: Raja 1000, Mantri 800, Sipahi 500, Chor 0.
- Correct guess: the Sipahi keeps 500 and the Chor gets 0.
- Wrong guess: Sipahi and Chor swap, so the Chor takes 500 and the Sipahi gets nothing.
- Raja and Mantri always score their points regardless of the guess.
Tips to score higher
- At level 1 the Chor fidgets about 80 percent of the time and innocents only 15 percent, so the sweat drop is nearly proof early on.
- Shifty eyes appear after a moment; wait two or three seconds before tapping instead of reacting to the first frame.
- Hesitation is a strong tell: the Chor waits, then talks defensively, while innocents chat quickly.
- From level 3 the Chor can bluff by acting innocent while one innocent acts guilty. A player showing every tell at once may be a trap.
- Learn the bot personas: Munna is jumpy even when innocent, Thanda Singh barely sweats but hesitates long when guilty, Natwarlal loves framing.
- As the Chor, frame the player who is already showing a stray fidget; the bot Sipahi weights a framed seat three times higher.
Modes and challenges
- Play Online: four-seat room with a code or invite link, bots fill empty seats.
- Pass and Play: one phone, four humans, real face-reading with no drawn tells.
- VS Computer: you plus three bots with drawn tells, six difficulty levels, persona bots at higher levels.
Frequently asked questions
What if the Sipahi guesses wrong?
The Sipahi and Chor swap scores for that round: the Chor collects 500 and the Sipahi gets 0. Raja and Mantri are unaffected and score as normal.
Can I play with fewer than four people?
The game needs exactly four seats. In online rooms and VS Computer the empty seats are filled by bots, so two friends can still play together with two bot seats.
Do the tells show in Pass and Play?
No. Tells are drawn only in bot mode.
How do levels change the game?
Higher levels lower the chance the Chor shows a tell, raise the chance an innocent shows one, and add bluffing. Rounds 4 and 5 of any match play one level harder than your current level.