How to Play Arrow Storm
Drag. Release. Bullseye. Combo streaks, wind, moving targets.
Arrow Storm is a one-thumb archery game. Drag anywhere on the screen to pull the bow, release to shoot, and try to land the arrow in the centre ring. You have three hearts, every miss costs one, and the run ends when they are gone. Scores build on bullseye streaks, so the game rewards calm, repeatable shots over lucky ones.
It starts easy and gets sneaky. Targets shrink with every hit, begin bobbing after five hits, wind kicks in after ten, and from eighteen hits the target pulses in size. Coins earned here go into your shared Super King wallet, so a good archery session funds your other games.
Controls
- Touch: press and drag anywhere on screen. The direction from your finger back to the start point sets the angle.
- Drag distance sets power; the bar fills at about 240 pixels of pull.
- Release to fire. You cannot cancel a shot once released, but you can shrink the drag to zero before letting go.
- Desktop: click and drag with the mouse in exactly the same way.
- The pause button freezes the run; Resume or Main Menu are the only options while paused.
How to play, step by step
- Tap Play. The bow sits on the left, a round target appears on the right.
- Check the WIND readout at the top: a positive or negative value with an arrow shows its direction and strength.
- Drag back and aim slightly above the target for long shots; the arrow arcs under gravity.
- Release. A hit shows points above the target; a miss costs a heart.
- Hit the centre ring to start a combo; each consecutive bullseye multiplies the score.
- Keep going until three misses end the run, then Rematch, Continue with an ad, or challenge friends.
Rules and scoring
- Ring scoring: bullseye 50, next ring 30, then 20, outer ring 10 points.
- Only bullseyes extend the streak; any other hit resets it to zero.
- From the second bullseye in a row, points are multiplied by the streak, capped at x5 (a 250 point shot).
- Hearts: three per run, one lost per miss, no regeneration.
- Coins: 1 per hit and 3 per bullseye, paid into the shared skg wallet immediately.
Tips to score higher
- Use the same pull length every shot and adjust only the angle; consistent power is the whole game.
- Against wind, aim into it: a right-blowing wind means release with the arrow pointed slightly left of centre.
- Moving targets bob up and down on a sine wave; shoot when the target is at the top or bottom of its swing where it slows.
- An apple sometimes appears on the target; it is a bonus, not a requirement, so do not risk the streak chasing it.
- A 10 point outer-ring hit still saves a heart. When unsure, aim for the body of the target, not the centre.
- After 18 hits the target pulses; time your release for when it is at its largest.
Modes and challenges
- Single endless run with a personal best saved on the device.
- Continue: after game over, watch a rewarded ad to keep the run going.
- Challenge Friends shares your score for others to beat.
Frequently asked questions
Why does my arrow drop short?
Gravity pulls the arrow down over distance. Aim higher for far targets or pull further back for more power; the minimum speed is 750 units and full power roughly triples that.
When does wind start?
Wind switches on after your tenth hit and grows stronger with every hit after that, up to a hard cap. The WIND readout at the top always shows the current value.
Does a miss reset my combo?
Yes. A miss resets the streak to zero and also costs a heart.
Are the coins shared with other games?
Yes. Arrow Storm pays into the common Super King wallet, so coins earned here can be spent on themes and power-ups in the other games on the site.